In the past, glut has been available in an instable format for IRIX machines from the glut website. The 3.7 images were not available so we decided to pull those images into the larger IRIX freeware package. This has a few consequences. First, if you are using glut and want to use the freeware installation, you have to be aware that we have installed the libraries and headers in the usual freeware area (/usr/freeware...) instead of /usr/include or /usr/lib*. Second, it is a policy that freeware packages not replace packages not in freeware. So, if you have inst'ed the 3.6 images from the web, the freeware 3.7 images WILL NOT replace or remove the 3.6 images. If you want to remove them, you need to do so yourself.
GLUT-3.7: description + notes
What follows is the standard GLUT README
Scott Senften -- email@example.com-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This directory and its subdirectories contains the OpenGL Utility Toolkit (GLUT) distribution. See the NOTICE for legal terms. VERSION: Release 3.7, May 7, 1998. SUPPORTED PLATFORMS: This distribution should compile for: o Microsoft Windows 95 or Windows NT with SGI OpenGL for Windows (aka Cosmo OpenGL) and/or Microsoft OpenGL 1.1. o SGI workstation running IRIX 5.2 or higher supporting OpenGL, including 64-bit and N32 support IRIX 6.1, 6.2, 6.3, 6.4, and 6.5. o DEC Alpha workstation running OSF/1 and OpenVMS with Open3D layered product. o IBM RS/6000 workstations running AIX with OpenGL support. o Metro Link's Metro OpenGL for Linux. o Template Graphics Software's OpenGL for Sun workstations. o Mesa 2.x (and 1.x) for Unix workstations, including Linux PCs and SunOS 4.1.x. MICROSOFT WINDOWS 95 and NT BUILD INSTRUCTIONS: <-- IMPOARTANT! Read the "README.win" accompanying file. The short instructions if you have Microsoft's Visual C++ compiler is to run the "glutmake" batch file. You may need to edit "glutwin32.mak" to indicate your compiler location. MAKEFILE GENERATION TO BUILD GLUT: <-- IMPORTANT! Use "mkmkfiles.sgi" to put Makefiles using the SGI Makefile conventions in place. Use "mkmkfiles.imake" to put Makefiles generated from Imakefiles in place. Run one of these two commands in this directory, then do a "make". FREQUENTLY ASKED QUESTIONS ABOUT GLUT: See FAQ.glut CONTENTS OVERVIEW BY DIRECTORY: GL - GLUT interface header files lib - source code for GLUT libraries glut - GLUT library implementation mui - Tom Davis's GLUT-based micro-UI user interface library gle - Linas Vepstas's GLE Tubing & Extrusions library fglut - GLUT FORTRAN bindings (IRIX only) glut.n32 - "N32" version of the GLUT library (IRIX only). fglut.n32 - "N32" version of the GLUT library (IRIX only). glut.n64 - 64-bit version of the GLUT library (IRIX only). fglut.n64 - 64-bit version of the GLUT library (IRIX only). mui.n32 - "N32" version of micro-UI library (IRIX only). mui.n64 - 64-bit version of micro-UI library (IRIX only). gle.n32 - "N32" version of GLE Tubing & Extrusions library (IRIX only). gle.n64 - 64-bit version of GLE Tubing & Extrusions library (IRIX only). test - test programs glut - GLUT library tests mui - micro-UI library test progs - programs using GLUT examples - misc. GLUT examples redbook - examples from the OpenGL Programming Guide ported to GLUT advanced - GLUT examples demonstrating advanced OpenGL rendering techniques. The programs are largely based on the SIGGRAPH '96 course taught by David Blythe and Tom McReynolds. contrib - contributed GLUT examples demos - more involved OpenGL demos using GLUT fortran - GLUT FORTRAN examples glc - An example of using OpenGL's Character Rendering API included in IRIX 6.2 and beyond. inventor - Two GLUT-based Open Inventor examples. mesademos - Ports to GLUT of programs developed by Brian Paul that are distributed with Mesa. texfont - Tools and demos for using texture mapped fonts. tiff - Examples of using Sam Leffler's libtiff library for reading, display, and writing TIFF image files. ada - Examples using the GLUT ADA binding. DOCUMENTATION: See the other README files in this directory. There is a complete specification for GLUT API version 3 in PostScript available by anonymous ftp accompanying this distribution. GLUT includes a full set of nroff man pages for the GLUT API version 3. nroff man pages for GLE are also included. ACCOMPANYING DATA FILES: Another separate GLUT data distribution contains a "data" subdirectory containing large data files used by some of the examples in the "progs/advanced" subdirectory. See the file "progs/advanced/README" for more details. GLUT MAILING LIST: To subscribe to the GLUT mailing list, send an electronic mail message with the word "subscribe" in the first line of the message to firstname.lastname@example.org Messages intended for the GLUT mailing list can be sent to email@example.com A SHAMELESS BUT HOPEFULLY HELPFUL PLUG: I've written a book titled "Programming OpenGL for the X Window System" (ISBN: 0-201-48359-9) published by Addison-Wesley. It includes both a complete tutorial and documentation for GLUT, as well as a full explanation of using OpenGL with the X Window System's Xlib and Xt/Motif interfaces. If you use GLUT, I believe you'll find this book very informative. See: http://reality.sgi.com/mjk/OpenGLforX.html BUG REPORTING: Send bug reports by electronic mail to firstname.lastname@example.org (I now work for NVIDIA Corporation, not Silicon Graphics). Questions of a general interest about GLUT will be answered on the comp.graphics.api.opengl newsgroup. ACKNOWLEDGEMENTS: Much thanks to OpenGL engineers at DEC, IBM, Microsoft, SGI, Sun, and TGS. Of particular mention are Brian Paul from the University of Wisconsin, Nate Robins at the Univeristy of Utah, and Craig Groeschel of Metro Link Inc. for helping me ensure the portability of this code to non-SGI graphics platforms. Also thank you to GLUT users who supplied me with feedback and bug fixes. Nate Robin's effort to combine his Win32 GLUT with GLUT 3.5 were most excellent. Tom Davis contributed the micro-UI library. GLUT 3.5's testing on PCs was greatly aided by Petri Nordlund, Brian Buchner, Leath Muller, Stephen Speicher, and I've probably missed others. Henk Kok is responsible for the several way cool demos in GLUT 3.5. Thanks for your help! - Mark Kilgard email@example.com
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